Augmented Reality to support education in Industry 4.0.
Antonio CazzollaRosa LanzilottiTeresa RoselliVeronica RossanoPublished in: ITHET (2019)
Keyphrases
- augmented reality
- mixed reality
- learning games
- virtual objects
- human computer interaction
- markerless
- virtual reality
- head mounted display
- mobile augmented reality
- distance learning
- user interface
- live video
- computer generated images
- molecular structures
- promising experimental results demonstrate
- multi user
- real environment
- remote collaboration
- real objects
- mobile learning
- higher education