Trial-Based Heuristic Tree-search for Distributed Multi-Agent Planning.
Tim SchulteBernhard NebelPublished in: SOCS (2016)
Keyphrases
- tree search
- multi agent planning
- multi agent
- search algorithm
- tree search algorithm
- branch and bound
- game tree search
- constraint propagation
- partial observability
- depth first search
- search tree
- mathematical programming
- game tree
- iterative deepening
- state space
- path finding
- optimal solution
- branch and bound algorithm
- search space
- genetic algorithm
- evolutionary algorithm
- multi agent systems
- temporal constraints
- heuristic search
- linear programming
- dynamic programming
- special case