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Tangible and modular input device for character articulation.
Alec Jacobson
Daniele Panozzo
Oliver Glauser
Cédric Pradalier
Otmar Hilliges
Olga Sorkine-Hornung
Published in:
UIST (Adjunct Volume) (2014)
Keyphrases
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input device
augmented reality
controlled environment
user interface
natural human computer interaction
human computer interaction
gesture recognition
hand gestures
smart phones
eye tracker
eye gaze
virtual reality
learning experience