Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of 2D Replacement and Object Animation by Using Digital Cutout and Realtime Rendering.
Franziska BrucknerJulian SalhoferClemens GürtlerMax HattlerMatthias HusinskyPublished in: VRW (2023)
Keyphrases
- virtual reality
- computer animation
- computer graphics
- geometric models
- painterly rendering
- motion capture
- virtual humans
- photorealistic
- virtual environment
- real time
- computer vision
- augmented reality
- video objects
- image processing
- virtual world
- moving objects
- information visualization
- motion capture data
- image based rendering
- deformable objects
- human motion
- complex scenes
- virtual reality technology
- d objects
- human computer interaction
- real time rendering
- camera motion
- three dimensional
- signal processing
- virtual reality environments
- virtual training
- position and orientation
- image sequences
- visual data mining
- visual effects
- collaborative virtual environments
- object tracking
- video frames
- pattern recognition
- user interface