Enhancing Student Learning Productivity with Gamification-Based E-learning Platform: Empirical Study and Best Practices.
Danijel KucakAdriana BiukLeo MrsicPublished in: ICO (2021)
Keyphrases
- student learning
- empirical studies
- e learning
- learning tools
- learning experience
- empirical analysis
- science learning
- collaborative learning
- learning resources
- classroom learning
- learning objects
- user experience
- learning environment
- science inquiry
- case study
- student engagement
- student motivation
- distance education
- science instruction
- learning materials
- higher education
- learning process
- learning management systems
- virtual learning environments
- instructional strategies
- distance learning
- online learning
- student interaction
- student perceptions
- game design
- programming course
- software engineering
- active learning