A data-driven procedural-content-generation approach for educational games.
Danial HooshyarMoslem YousefiMinhong WangHeuiseok LimPublished in: J. Comput. Assist. Learn. (2018)
Keyphrases
- educational games
- data driven
- video games
- game design
- generation process
- learning tools
- game based learning
- serious games
- object oriented
- online game
- student modeling
- game development
- game play
- educational tools
- educational experiences
- web content
- simulation game
- computer games
- digital games
- foreign language
- user experience