Determining Player Skill in the Game of Go with Deep Neural Networks.
Josef MoudríkRoman NerudaPublished in: TPNC (2016)
Keyphrases
- neural network
- game play
- two player games
- imperfect information
- repeated games
- video games
- multi player
- board game
- human players
- computer poker
- game mechanics
- boolean games
- game theoretic
- computer games
- card game
- game playing
- massively multiplayer online role playing games
- evaluation function
- minimax search
- pure nash equilibria
- game theory
- game players
- artificial neural networks
- pattern recognition
- game design
- back propagation
- neural network model
- incomplete information
- educational games
- genetic algorithm
- playing games
- stochastic games
- serious games
- cooperative
- neural nets
- perfect information
- self organizing maps
- role playing game
- fault diagnosis
- general game playing
- resource allocation
- opponent modeling
- deep learning
- online game
- e learning
- nash equilibrium