Rendering geometry with relief textures.
Lionel BaboudXavier DécoretPublished in: Graphics Interface (2006)
Keyphrases
- geometric models
- view dependent
- photorealistic
- real time rendering
- computer graphics
- three dimensional
- texture synthesis
- light field rendering
- image based modeling
- real time
- image based rendering
- texture features
- d scene
- high quality
- high fidelity
- scene geometry
- ambient occlusion
- texture mapping
- texture images
- graphics hardware
- geometric information
- volume rendering
- image synthesis
- texture descriptors
- ray tracing
- rendered images
- multi view
- multiresolution
- image sequences