Augmented Reality and Gamification in Heritage Museums.
Ramy HammadyMinhua MaNicholas TemplePublished in: JCSG (2016)
Keyphrases
- augmented reality
- user experience
- virtual objects
- virtual reality
- markerless
- mixed reality
- human computer interaction
- mobile augmented reality
- game design
- user interface
- multi user
- cultural heritage
- serious games
- real scenes
- head mounted display
- real time
- computer generated images
- computer generated imagery
- end users
- expert systems
- image sequences
- three dimensional
- image processing