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Ramy Hammady
ORCID
Publication Activity (10 Years)
Years Active: 2016-2024
Publications (10 Years): 11
Top Topics
Mixed Reality
Top Venues
Virtual Real.
IEEE Access
AVR (2)
IEEE Trans. Learn. Technol.
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Publications
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Meshal Albeedan
,
Hoshang Kolivand
,
Ramy Hammady
,
Tanzila Saba
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study.
IEEE Trans. Learn. Technol.
17 (2024)
Rahma M. Tolba
,
Taha ElArif
,
Zaki Taha
,
Ramy Hammady
Interactive Augmented Reality System for Learning Phonetics Using Artificial Intelligence.
IEEE Access
12 (2024)
Meshal Albeedan
,
Hoshang Kolivand
,
Ramy Hammady
Designing and evaluation of a mixed reality system for crime scene investigation training: a hybrid approach.
Virtual Real.
28 (3) (2024)
Meshal Albeedan
,
Hoshang Kolivand
,
Ramy Hammady
Evaluating the Use of Mixed Reality in CSI Training Through the Integration of the Task-Technology Fit and Technology Acceptance Model.
IEEE Access
11 (2023)
Meshal Albeedan
,
Hoshang Kolivand
,
Ramy Hammady
Effect of Augmented Reality and Virtual Reality in Crime Scene Investigations.
DeSE
(2023)
Ramy Hammady
,
Sylvester Arnab
Serious Gaming for Behaviour Change: A Systematic Review.
Inf.
13 (3) (2022)
Ramy Hammady
,
Minhua Ma
,
Ziad Al-Kalha
,
Carl Strathearn
A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums.
Virtual Real.
25 (4) (2021)
Ramy Hammady
,
Minhua Ma
,
Carl Strathearn
Ambient Information Visualisation and Visitors' Technology Acceptance of Mixed Reality in Museums.
ACM Journal on Computing and Cultural Heritage
13 (2) (2020)
Ramy Hammady
,
Minhua Ma
,
Carl Strathern
,
Mostafa Mohamad
Design and development of a spatial mixed reality touring guide to the Egyptian museum.
Multim. Tools Appl.
79 (5-6) (2020)
Ramy Hammady
,
Minhua Ma
,
Anna Powell
User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: 'MuseumEye' as a Case Study.
AVR (2)
(2018)
Ramy Hammady
,
Minhua Ma
,
Nicholas Temple
Augmented Reality and Gamification in Heritage Museums.
JCSG
(2016)