Motivation-behavior relations: An empirical analysis for playing experience on social network games.
Mijin KimPublished in: IGIC (2011)
Keyphrases
- social networks
- game players
- computer games
- game playing
- social network analysis
- foreign language learners
- imperfect information
- digital games
- social behavior
- video games
- nash equilibrium
- intrinsic motivation
- online social networks
- game theory
- games played
- board game
- online game
- social dynamics
- card games
- social relations
- social interaction
- game tree search
- social network data
- social influence
- game design
- card game
- human behavior
- user experience
- social media