Pervasive gaming experiences to promote active aging using the virtual voice assistant Alexa.
Eduardo Nacimiento-GarcíaCarina S. González-GonzálezDaniel Domínguez-GutiérrezFrancisco Luis Gutiérrez VelaPublished in: TEEM (2021)
Keyphrases
- virtual environment
- virtual world
- computer games
- augmented reality
- test bed
- case study
- home environments
- immersive environments
- virtual reality
- learning from experience
- ambient intelligence
- video games
- serious games
- artificial intelligence
- learning process
- game based learning
- emotion recognition
- pervasive computing
- multi user virtual environments
- artificially intelligent