An inexact-penalty method for GNE seeking in games with dynamic agents.
Andrew R. RomanoLacra PavelPublished in: CoRR (2021)
Keyphrases
- objective function
- high precision
- detection method
- pairwise
- high accuracy
- software agents
- segmentation method
- support vector machine svm
- dynamic environments
- experimental evaluation
- neural network
- computational cost
- preprocessing
- multi agent systems
- cost function
- edge detection
- feature set
- cooperative
- clustering method
- multi agent
- similarity measure
- multiagent systems
- decision making
- data sets
- game theory
- incomplete information