Attitudes Toward a Game-Based Approach to Mental Health.
Christine P. KreutzerClint A. BowersPublished in: Cyberpsychology Behav. Soc. Netw. (2015)
Keyphrases
- attitudes toward
- mental health
- game playing
- statistically significant
- high school
- computer technology
- gender differences
- computer games
- college students
- video games
- perceived usefulness
- game play
- information technology
- computer assisted language learning
- educational games
- serious games
- virtual world
- handheld computers
- web based instruction
- student attitudes
- mobile games
- learning experience
- mobile phone