Quantitative evaluation of Intelligent Ability with Computer Games.
Makoto HasegawaYukuo IsomotoPublished in: ICALT (2007)
Keyphrases
- quantitative evaluation
- computer games
- ground truth
- game design
- ground truth data
- qualitative evaluation
- video games
- quality assessment
- game play
- educational games
- commercial games
- brain mr images
- educational software
- error measure
- digital storytelling
- serious games
- empirical evidence
- board game
- interactive storytelling
- development process
- human computer interaction
- virtual environment