Supporting language learning strategies for erasmus students with a mobile tool using tangible user interfaces and interactive storytelling: the EULALIA approach.
Annaleda MazzucatoVincenzo CaputoRosabel Roig VilaRosana Satorre-CuerdaJoanna Kic-DrgasJoanna WozniakColin CallejaElena Tanti BurloCaroline SundbergPublished in: PSYCHOBIT (2020)
Keyphrases
- learning strategies
- interactive storytelling
- college students
- computer literacy
- blended learning
- mobile learning
- instructional materials
- learning experience
- social cognitive theory
- computer based instruction
- online learning
- active learning
- language learning
- higher education
- learning environment
- computer games
- academic achievement
- instructional strategies
- high school
- concept maps
- learning outcomes
- mobile devices
- learning activities
- student learning
- collaborative learning
- intelligent tutoring systems
- undergraduate students
- tangible user interfaces
- educational games
- mobile phone
- distance learning
- virtual characters
- high school students
- learning styles
- situated learning
- learning tools
- goal directed
- learning scenarios
- distance education
- e learning