On Exploring Design Elements in Assistive Serious Games for Parkinson's Disease Patients: The i-PROGNOSIS Exergames Paradigm.
Sofia B. DiasJosé A. DinizDhaval TrivediElias KonstantinidisTheodore SavvidisPanagiotis D. BamidisSevasti BostantzopoulouHagen JaegerMichael StadtschnitzerVassilios S. CharisisStelios HadjidimitriouDimitrios IakovakisLisa KlingelhöferLeontios J. HadjileontiadisPublished in: TISHW (2018)
Keyphrases
- serious games
- breast cancer patients
- cancer patients
- breast cancer
- medical doctors
- early diagnosis
- outcome prediction
- virtual environment
- multiple sclerosis
- prognostic factors
- emergency department
- video games
- early detection
- patient groups
- game play
- disease progression
- clinical studies
- therapy planning
- chronic obstructive pulmonary disease
- deep brain stimulation
- liver disease
- game design
- amyotrophic lateral sclerosis
- cardiovascular disease
- computer games
- learning processes
- game engine
- educational tools
- clinical trials
- game based learning
- social skills
- game development
- prostate cancer
- educational games
- design principles
- clinical data
- intelligent tutoring
- digital games
- patient data
- communication skills
- chronic disease
- medical data
- learning scenarios
- intensive care
- medical practitioners
- acute myeloid
- machine learning