Game-Centered Language Learning based on Tasks, Dialogs and Cheating.
Sylvio RüdianNiels PinkwartPublished in: ICALT (2022)
Keyphrases
- language learning
- foreign language
- learning games
- language acquisition
- technology enhanced
- computer assisted language learning
- mobile learning
- english vocabulary
- computer mediated communication
- educational games
- english language
- game playing
- blended learning
- virtual world
- vocabulary learning
- video games
- students learning