Trial-Based Heuristic Tree-Search for Distributed Multi-Agent Planning.
Tim SchulteBernhard NebelPublished in: SOCS (2019)
Keyphrases
- tree search
- multi agent planning
- branch and bound
- multi agent
- game tree search
- tree search algorithm
- search algorithm
- constraint propagation
- search tree
- partial observability
- mathematical programming
- depth first search
- iterative deepening
- game tree
- path finding
- state space
- search space
- agent programming
- machine learning
- combinatorial optimization
- tabu search
- evaluation function