3D-Rendering and the Eye: Aspects for Efficient Rendering Through Physiological and Anatomical Parameters of the Eye.
Oliver RiedelPublished in: HCI (2) (1997)
Keyphrases
- real time
- computer graphics
- eye movements
- high quality
- high fidelity
- eye gaze
- eye tracking
- image synthesis
- ray tracing
- graphics hardware
- image based rendering
- medical images
- expectation maximization
- photorealistic
- maximum likelihood
- eye detection
- gaze estimation
- visual field
- image based modeling
- computer vision
- d scene
- three dimensional
- texture mapping
- eye tracker
- parameter values
- parameter space
- gaze tracking
- graphics processors
- real time rendering
- ambient occlusion