Effect of augmented reality-based virtual educational robotics on programming students' enjoyment of learning, computational thinking skills, and academic achievement.
Fang-Chuan Ou YangHui-Min LaiYen-Wen WangPublished in: Comput. Educ. (2023)
Keyphrases
- augmented reality
- thinking skills
- educational robotics
- computer programming
- learning process
- undergraduate students
- virtual reality
- academic achievement
- computer assisted instruction
- college students
- high school students
- middle school
- special education
- learning analytics
- learning community
- blended learning
- elementary school
- distance learning
- educational settings
- attitudes toward
- teaching methods
- cooperative learning
- virtual learning environments
- learning activities
- educational games
- learning algorithm
- virtual world
- learning styles
- mobile learning
- control group
- learning content