Fast Ray-Scene Intersection for Interactive Shadow Rendering with Thousands of Dynamic Lights.
Lili WangXinglun LiangChunlei MengVoicu PopescuPublished in: IEEE Trans. Vis. Comput. Graph. (2019)
Keyphrases
- d scene
- computer graphics
- ray tracing
- ambient occlusion
- global illumination
- image based rendering
- high fidelity
- single image
- image synthesis
- light source
- three dimensional
- image generation
- real time
- image sequences
- high quality
- volume rendering
- ray casting
- video sequences
- lighting conditions
- complex scenes
- multiple images
- moving objects
- scene geometry
- input image
- virtual environment
- light field
- real scenes
- rendered images
- shadow regions
- plenoptic function