MantarayAR: Leveraging augmented reality to teach probability and sampling.
Quincy ConleyRobert K. AtkinsonFrank NguyenBrian C. NelsonPublished in: Comput. Educ. (2020)
Keyphrases
- augmented reality
- mixed reality
- markerless
- virtual objects
- human computer interaction
- virtual reality
- real scenes
- learning games
- promising experimental results demonstrate
- real environment
- multi user
- mobile augmented reality
- three dimensional
- head mounted display
- fiducial markers
- user interface
- real objects
- virtual environment
- software engineering
- live video
- camera tracking