A Virtual Reality Driving Environment for Training Safe Gaze Patterns: Application in Individuals with ASD.
Joshua W. WadeDayi BianJing FanLian ZhangAmy SwansonMedha Shukla SarkarAmy WeitlaufZachary WarrenNilanjan SarkarPublished in: HCI (9) (2015)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- virtual humans
- virtual world
- computer graphics
- e learning
- augmented reality
- pattern recognition
- photorealistic
- three dimensional
- virtual space
- dynamic environments
- virtual reality technology
- computer animation
- tangible user interface
- interactive virtual
- virtual museum
- virtual laboratory
- visual attention
- eye tracker
- distance learning
- multi sensory
- eye tracking
- virtual reality environments
- data mining