The impact of camera height in cinematic virtual reality.
Sylvia RotheBoris KegelesMathias AllaryHeinrich HußmannPublished in: VRST (2018)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- computer animation
- virtual world
- hand held
- virtual reality technology
- three dimensional
- photorealistic
- field of view
- multiple cameras
- multi sensory
- focal length
- interactive virtual
- vision system
- visual data mining
- structure from motion
- virtual humans
- computer vision
- real scenes
- camera motion
- real time
- force feedback
- virtual laboratory
- virtual space
- multi camera
- camera calibration
- collaborative virtual environments
- pattern recognition
- virtual reality environments
- tangible user interface