Influences of an inquiry-based ubiquitous gaming design on students' learning achievements, motivation, behavioral patterns, and tendency towards critical thinking and problem solving.
Gwo-Jen HwangChih-Hung ChenPublished in: Br. J. Educ. Technol. (2017)
Keyphrases
- critical thinking
- science education
- learning achievement
- instructional materials
- instructional design
- problem based learning
- behavioral patterns
- learning strategies
- post test
- knowledge level
- learning activities
- elementary school
- online course
- design process
- design principles
- professional development
- peer assessment
- computer mediated
- learning environment
- control group
- high school
- case study
- online discussion
- blended learning
- undergraduate students
- individual differences
- content analysis
- learning outcomes
- quantitative and qualitative
- student learning
- experimental group
- instructional strategies
- multiple choice
- video games
- learning materials
- collaborative learning
- computer supported collaborative learning