Using an Augmented-Reality Board Game for Drug Addiction Prevention at a University in Taiwan.
Yu-Hsuan LinHao-Chiang Koong LinPublished in: ICITL (2019)
Keyphrases
- augmented reality
- board game
- game playing
- virtual objects
- mixed reality
- virtual reality
- computer games
- human computer interaction
- e learning
- real environment
- real scenes
- computer programs
- case study
- game design
- head mounted display
- tangible interaction
- tree search
- user interface
- urban planning
- artificial intelligence
- knowledge base
- live video
- camera tracking