Adaptive surface splatting for facial rendering.
Hyeon-Joong KimA. Cengiz ÖztireliMarkus H. GrossSoo-Mi ChoiPublished in: Comput. Animat. Virtual Worlds (2012)
Keyphrases
- volume rendering
- image based rendering
- volume visualization
- graphics hardware
- texture mapping
- three dimensional
- terrain modeling
- real time
- computer graphics
- facial expressions
- d scene
- implicit surfaces
- face recognition
- face images
- geometric models
- ray casting
- image processing
- stereo matching
- range data
- facial expression recognition
- volume data
- global illumination