An experiential approach to teaching students about usability and HCI.
George HackmanThomas W. FerrattFantine M. KerckaertPublished in: ACM SIGCHI Bull. (1994)
Keyphrases
- educational software
- higher education
- learning environment
- computer programming
- high school
- university level
- experiential learning
- programming course
- distance learning
- thinking skills
- interaction design
- e learning
- computer science students
- human computer interaction
- teaching methods
- scientific inquiry
- distance education
- secondary school
- learning process
- students learning
- teaching materials
- middle school students
- helping students
- introductory computer science
- classroom teaching
- educational institutions
- problem based learning
- learning analytics
- blended learning
- effective learning
- computer assisted instruction
- high school students
- computer science education
- information literacy
- educational systems
- student participation
- user centred design
- knowledge construction
- collaborative learning
- introductory programming
- engineering education
- engineering courses
- interface design
- college students
- mathematics education
- student progress
- learning sciences
- teacher education
- lifelong learning
- elementary school
- cooperative learning
- teaching practices
- student learning
- online learning
- learning activities
- students studying
- learning experience
- educational settings
- middle school
- design studio
- elementary school students
- learning styles
- learning outcomes
- hong kong
- tablet pc
- school teachers
- mobile learning
- discussion forums
- computer science curriculum
- user interface
- student responses
- learning community