Evaluating game preference using the fun toolkit across cultures.
Gavin SimMatthew HortonNicky DaninoPublished in: BCS HCI (2012)
Keyphrases
- computer games
- game theory
- game playing
- video games
- game play
- user preferences
- serious games
- game design
- cross cultural
- educational games
- nash equilibria
- game based learning
- multi attribute
- game theoretic
- learning games
- pursuit evasion
- repeated games
- perfect information
- monte carlo tree search
- information systems
- stochastic games
- imperfect information
- optimal strategy
- nash equilibrium
- virtual world