Multisensory Virtual Game with Use of the Device Leap Motion to Improve the Lack of Attention in Children of 7-12 Years with ADHD.
David Chilcañán CapeloMilton Escobar SánchezJhonatan Salazar HurtadoDaniela Benalcázar ChicaizaPublished in: ICITS (2018)
Keyphrases
- virtual world
- autistic children
- educational games
- computer games
- motion estimation
- video games
- motion model
- motion analysis
- optical flow
- game playing
- motion detection
- augmented reality
- virtual environment
- visual attention
- spatial and temporal
- human motion
- motion patterns
- virtual reality
- pilot study
- card game
- computer vision