Embodied media: expanding human capacity via virtual reality and telexistence (keynote).
Susumu TachiPublished in: ICMI (2016)
Keyphrases
- virtual reality
- virtual humans
- virtual environment
- computer graphics
- augmented reality
- computer animation
- three dimensional
- virtual world
- virtual reality technology
- multimedia
- virtual museum
- photorealistic
- virtual training
- interactive virtual
- virtual reality environments
- visual data mining
- physical world
- cognitive process
- intelligent agents
- haptic interaction
- real time
- human subjects
- computer interface
- computer vision
- machine learning