Immersive virtual reality and affective computing for gaming, fear and anxiety management.
Mehdi KaramnejadAmber ChooDiane GromalaChris ShawJeremy MamisaoPublished in: SIGGRAPH Posters (2013)
Keyphrases
- virtual reality
- affective computing
- virtual environment
- virtual world
- three dimensional
- human computer interaction
- computer graphics
- virtual reality technology
- augmented reality
- learning technologies
- artificial intelligence
- virtual humans
- intelligent tutoring systems
- affect recognition
- multi sensory
- emotion recognition
- collaborative virtual environments
- computational models
- learning environment
- physiological signals
- image processing
- visual data mining
- multi agent systems
- force feedback
- machine learning