Exploring perspectives and experiences of diverse learners' acceptance of online educational engineering games as learning tools in the classroom.
Kimberly Cook-ChennaultIdalis Villanueva AlarcónPublished in: FIE (2020)
Keyphrases
- learning tools
- digital games
- educational games
- learning experience
- engineering education
- game based learning
- foreign language
- learning opportunities
- video games
- promote learning
- role playing game
- remote laboratories
- learner centred
- e learning
- student learning
- mobile learning
- virtual classroom
- distance learning
- online learning
- learning games
- online education
- game design
- game play
- learning process
- learning activities
- personalized learning
- language skills
- serious games
- learning outcomes
- learning objectives
- middle school
- learning environment
- concept mapping
- learning resources
- concept maps
- engineering design
- instructional design
- blended learning
- game development
- learning scenarios
- school teachers
- learning styles
- teaching practices
- classroom practice
- collaborative learning
- learning community
- learning management systems
- training program
- emerging technologies