Extending the Classroom through Second Life.
Yuanqiong WangJames BramanPublished in: J. Inf. Syst. Educ. (2009)
Keyphrases
- virtual world
- collaborative learning
- learning environment
- virtual environment
- virtual reality
- student learning
- learning activities
- professional development
- mobile technologies
- cooperative learning
- classroom setting
- collaborative environments
- middle school
- game based learning
- pilot study
- social software
- technology enhanced
- elementary school
- high school
- learning opportunities
- computer assisted language learning
- computer based learning
- language learning
- learning algorithm