Real-Time Obstacle Detection using a Pillar-based Representation and a Parallel Architecture on the GPU from LiDAR Measurements.
Mircea Paul MuresanRobert SchlangerRadu DanescuSergiu NedevschiPublished in: VISIGRAPP (5: VISAPP) (2023)
Keyphrases
- real time
- obstacle detection
- parallel architecture
- stereo vision
- outdoor environments
- parallel processing
- parallel implementation
- ground plane
- relative position
- image representation
- hardware implementation
- point cloud
- stereo camera
- graphics processing units
- video sequences
- shared memory
- dynamic environments
- vision system
- signal processing