Field of View and Forward Motion Discrimination in Virtual Reality.
Jonathan E. HopperHunter FinneyJ. Adam JonesPublished in: VR (2019)
Keyphrases
- virtual reality
- field of view
- ego motion
- computer animation
- moving camera
- virtual environment
- multiple cameras
- image acquisition
- optical flow
- augmented reality
- three dimensional
- high resolution
- omnidirectional camera
- photorealistic
- virtual humans
- computer graphics
- motion estimation
- virtual world
- image mosaicing
- camera motion
- motion analysis
- interactive virtual
- space time
- motion detection
- perspective camera
- extrinsic parameters
- computer vision
- tangible user interface
- motion tracking
- motion capture
- region of interest
- super resolution
- image space
- perspective images
- motion segmentation
- human motion
- medical images
- moving objects