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The adoption of a serious game to foster interaction between the elderly and the youth.
Tom Kolthoff
Ton A. M. Spil
Hai Nguyen
Published in:
SeGAH (2019)
Keyphrases
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serious games
virtual environment
game engine
video games
learning scenarios
game design
human computer interaction
computer games
educational games
independent living
information systems
game play
user interaction
game based learning
adaptive hypermedia
xml documents
case study