Gamification in Mixed-Reality Exergames for Older Adult Patients in a Mobile Immersive Diagnostic Center: A Pilot Study in the BewARe Project.
Ilona BuchemSusan VorwergOskar StammKristian HildebrandYvonne BialekPublished in: iLRN (2021)
Keyphrases
- mixed reality
- pilot study
- digital museum
- pilot project
- virtual world
- augmented reality
- virtual space
- distance learning
- computer generated imagery
- intelligent environments
- mobile devices
- computer games
- virtual reality
- virtual environment
- expert systems
- science learning
- human computer interaction
- m learning
- serious games
- virtual humans
- context aware
- mobile learning
- artificial intelligence
- game design
- remote laboratories
- mobile phone
- vision system