CapWidgets: tangile widgets versus multi-touch controls on mobile devices.
Sven G. KratzTilo WestermannMichael RohsGeorg EsslPublished in: CHI Extended Abstracts (2011)
Keyphrases
- multi touch
- mobile devices
- multi user
- context aware
- hardware and software
- digital signage
- mobile phone
- mobile learning
- social learning
- location based services
- smart phones
- mobile users
- mobile applications
- mobile technologies
- mobile computing
- learning activities
- multi channel
- mobile environments
- tablet computers
- real time
- desktop computers
- computing devices
- m learning
- high resolution