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Vestibular Cues and Virtual Environments: Choosing the Magnitude of the Vestibular Cue.
Laurence R. Harris
Michael Jenkin
Daniel C. Zikovitz
Published in:
VR (1999)
Keyphrases
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virtual environment
virtual reality
virtual world
normal subjects
computer graphics
visual cues
appearance cues
multi user
virtual characters
physical environment
multiple cues
learning processes
collision detection
serious games
role play
virtual agents
interaction model
collaborative learning
information systems