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Designing a Game for Learning Math by Composing: A Finnish Primary School Case.

Samuli LaatoTeemu Henrikki LaineJungryul SeoWooryeon KoErkki Sutinen
Published in: ICALT (2017)
Keyphrases
  • primary school
  • learning process
  • learning algorithm
  • hong kong
  • learning opportunities
  • domain knowledge
  • online learning
  • game development