Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games.
David LlansóPedro Pablo Gómez-MartínMarco Antonio Gómez-MartínPedro Antonio González-CaleroPublished in: AIIDE (2013)
Keyphrases
- empirical evaluation
- software architecture
- description language
- distributed systems
- software systems
- computer games
- software engineering
- reference model
- video games
- architectural design
- embedded software
- game theory
- automatically generate
- software development
- game design
- game playing
- reference architecture
- functional requirements
- game play
- educational games
- nash equilibrium
- design patterns
- software evolution
- software design
- decision support