Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics.
Philip BuchananHartmut SeichterMark BillinghurstRaphaël GrassetPublished in: Advances in Computer Entertainment Technology (2008)
Keyphrases
- augmented reality
- rigid body
- virtual objects
- real environment
- mobile augmented reality
- markerless
- rigid body motion
- human computer interaction
- virtual reality
- motion parameters
- promising experimental results demonstrate
- real scenes
- virtual environment
- virtual humans
- head mounted display
- molecular structures
- depth map
- viewpoint
- fiducial markers
- face to face collaborative learning
- high fidelity
- multi view
- least squares
- optical flow
- live video
- image sequences
- image processing