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Violent gaming and player aggression: Exploring the effects of socio-psychological and technology influences.
Nyari Fumhe
Rennie Naidoo
Published in:
SAICSIT (2015)
Keyphrases
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video games
game play
game players
educational games
cost effective
individual differences
case study
data processing
game design
game based learning
learning experience
key technologies
mobile devices
technological advances
knowledge sharing
computer games
learning tools
data mining
game playing
positive effects