Using children's developmental psychology to guide augmented-reality design and usability.
Iulian RaduBlair MacIntyrePublished in: ISMAR (2012)
Keyphrases
- augmented reality
- tangible interaction
- real environment
- virtual objects
- virtual reality
- interaction design
- learning games
- human computer interaction
- user interface
- design space
- mixed reality
- molecular structures
- learning systems
- artificial intelligence
- live video
- design process
- input device
- image processing
- camera tracking
- knowledge base