Controlled Texture Pushing and Crossing Seams in UV Space Using Maya and Photorealistic Renderman.
Ben AndersenKevin NoonePublished in: J. Graphics, GPU, & Game Tools (2004)
Keyphrases
- photorealistic
- texture mapping
- texture synthesis
- computer graphics
- d scene
- hand held
- virtual reality
- highly accurate
- complex scenes
- view dependent
- range images
- photographic images
- space time
- search space
- image acquisition
- image space
- facial expression synthesis
- texture analysis
- point cloud
- gray level
- machine learning
- texture images
- real time
- parameter space
- feature extraction
- three dimensional