Kill it or Grow it.: Computer Game Design for Playful Math-Learning.
Andrea ValenteEmanuela MarchettiPublished in: DIGITEL (2012)
Keyphrases
- game design
- learning games
- learning process
- computational thinking
- learning systems
- digital games
- serious games
- learning algorithm
- reinforcement learning
- experiential learning
- educational games
- playing games
- board game
- computer programming
- computer games
- online learning
- game based learning
- learning processes
- learning scenarios
- case study
- multimedia