A Comparison between GPU-based Volume Ray Casting Implementations: Fragment Shader, Compute Shader, OpenCL, and CUDA.
Francisco SansRhadamés CarmonaPublished in: CLEI Electron. J. (2017)
Keyphrases
- ray casting
- gpu implementation
- volume rendering
- volume data
- graphics processors
- graphics processing units
- graphics hardware
- volume visualization
- real time
- general purpose
- direct volume rendering
- parallel architectures
- feature tracking
- parallel algorithm
- parallel implementation
- ray tracing
- parallel programming
- implicit surfaces
- efficient implementation
- computing systems
- parallel processing
- structure from motion
- deformable models