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Fast ray-tracing of human eye optics on Graphics Processing Units.
Qi Wei
Saket Patkar
Dinesh K. Pai
Published in:
Comput. Methods Programs Biomed. (2014)
Keyphrases
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ray tracing
graphics processing units
image synthesis
graphics hardware
general purpose
photorealistic
parallel processing
computationally intensive
parallel implementation
texture mapping
floating point
real time
computing systems
d scene
range images
graphical models
implicit surfaces
computer vision